Open Issues Need Help
View All on GitHubAI Summary: In Godot 4.6, the `CodeEdit` control's current line highlight no longer extends into the gutter area, a change from the behavior observed in Godot 4.5.1. The reporter considers the previous behavior, where the highlight spanned the entire line including the gutter, to be more correct and ideal. This is a visual regression affecting the editor's script view.
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
AI Summary: The Godot editor's export window incorrectly displays a "No export presets defined" warning, even after the user has deleted existing export presets. This indicates that the warning message's visibility is not being properly updated or dismissed when the export preset list changes.
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
AI Summary: The `Skeleton3D.remove_bone(idx)` function is reported as missing and inaccessible in Godot's scripting APIs (GDScript and C#) despite appearing to exist in the engine's source code. Users attempting to call it receive an "Invalid call. Nonexistent func" error, indicating a missing API binding.
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine
AI Summary: The task involves fixing a bug in the Godot Engine's AStarGrid2D node. The editor incorrectly displays the `DiagonalMode` enum values; "Always" is shown as "Never" and vice-versa. The solution requires identifying and correcting the code responsible for displaying these enum values in the Godot editor's property panel.
Godot Engine – Multi-platform 2D and 3D game engine
AI Summary: Resolve a keybinding conflict in the Godot Engine 4.5 beta 3 where the 'S' key is used for both pausing animations and scaling 3D models. The task involves investigating the current keybinding system, identifying the conflict's root cause, and implementing a solution (e.g., prioritizing animation pause over scaling when both actions are triggered simultaneously) that prevents the conflict without significantly altering existing functionality.
Godot Engine – Multi-platform 2D and 3D game engine
AI Summary: The task is to debug a Godot Engine issue where changes to the reflection size setting don't take effect until the project is reloaded. The issue is that the user isn't prompted to reload, unlike with other settings. The solution involves investigating why the setting isn't dynamically updated and implementing a solution that either automatically reloads the project or prompts the user to do so after making the change, ensuring consistent behavior with other settings.
Godot Engine – Multi-platform 2D and 3D game engine
AI Summary: Debug and fix a bug in the Godot Engine's NavigationAgent3D and NavigationObstacle3D system where disabling avoidance on an obstacle doesn't allow the agent to pass through, even when avoidance layers are correctly set. This involves analyzing provided code, identifying the root cause of the unexpected behavior, and implementing a solution that ensures the `avoidance_enabled` property functions as intended.
Godot Engine – Multi-platform 2D and 3D game engine
AI Summary: The task is to investigate why the 'Go to Next Keyframe' and 'Go to Previous Keyframe' options, added in Godot Engine pull request #96013, are missing from the Animation Editor's Edit dropdown menu in version 4.4.1. This likely involves debugging the Godot Engine source code to identify why these menu items aren't being populated correctly.
Godot Engine – Multi-platform 2D and 3D game engine
AI Summary: The task is to correct a minor error in a warning message within the Godot Engine's 2D navigation system. The error is a simple typo in a file path reference within the warning message, specifically changing 'navigation/3d/' to 'navigation/2d/' to accurately reflect the 2D nature of the issue.
Godot Engine – Multi-platform 2D and 3D game engine