Open Issues Need Help
View All on GitHub Stockpile buildings keep building even when told to wait about 1 month ago
Enhancement Good First Issue Gadget Widget
Set Target shouldn't override Attack about 2 months ago
Enhancement Good First Issue Approved Widget
Bug Good First Issue
New ingame Setting Button that opens uikeys.txt 2 months ago
Enhancement Good First Issue UI
Bug Good First Issue
Bug Good First Issue Widget
Good First Issue Unit Def Testing Needed
Bug Good First Issue UI Keybinds
Bug Good First Issue Widget
Enhancement Good First Issue
Twilight stops producing metal when shot at 7 months ago
Bug Good First Issue Script / Animation Unit Def
Hold Fire Against Capture-Marked Enemies 10 months ago
Enhancement Good First Issue Approved Widget
Plasma Deflectors cannot be turned off 10 months ago
Bug Good First Issue Gadget
resurrected commander able to get stuck on edge of map 10 months ago
Bug Good First Issue Gadget
Bug Good First Issue Unit Def
Hotkeys Fix Ctrl+X 10 months ago
Good First Issue Keybinds
Thor cant rightclick attack commander 11 months ago
Bug Good First Issue Gadget
Mine build grid positioning (cormando/mlv's) messy 11 months ago
Bug Good First Issue UI
Refresh scenario view after game has ended 12 months ago
Bug Good First Issue UI
Deduplicate buildlists 12 months ago
Good First Issue Review Session Candidate
Good First Issue UI
Highlighted range/perimeter for selected/constructing unit about 1 year ago
Enhancement Good First Issue Widget
Cannot issue Guard command chain with Anti-nuke ship about 1 year ago
Bug Good First Issue Widget
Add Windmill<->Tidal link to Context Build Widget about 1 year ago
Enhancement Good First Issue Widget
Stronghold (T2 Legion air transport) cannot pick up Snapper (T2 amphibious crawling bomb). about 1 year ago
Bug Good First Issue Legion Unit Def
Torpedo Bombers have +750 extra range about 1 year ago
Bug Good First Issue Approved Unit Def
Flip screen/map only rotates ~160° about 1 year ago
Bug Good First Issue Widget
Spybot holdfire behaviour about 1 year ago
AI Summary: The task is to modify the behavior of Spybots (armspy, corspy) in the Beyond All Reason RTS game. Currently, when uncloaked, they automatically fire their self-destructing weapon. The goal is to change their behavior so they always remain in 'hold fire' mode, regardless of cloak status. This involves modifying the `unit_cloak_firestate.lua` file.
Complexity:
3/5
Bug Good First Issue Widget