A deliberately simple Vulkan ray tracer for AI creature agents — neon on infinite black, no ray-tracing hardware required

0 stars 0 forks 0 watchers C++ GNU General Public License v3.0
acoustics ai-agents artificial-life compute-shaders computer-graphics cpp cpp20 cross-platform echolocation embodied-ai gpu plugin-architecture ray-tracing real-time-rendering renderer simulation-environment slang tron vulkan vulkan-renderer
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A deliberately simple Vulkan ray tracer for AI creature agents — neon on infinite black, no ray-tracing hardware required

C++
#acoustics#ai-agents#artificial-life#compute-shaders#computer-graphics#cpp#cpp20#cross-platform#echolocation#embodied-ai#gpu#plugin-architecture#ray-tracing#real-time-rendering#renderer#simulation-environment#slang#tron#vulkan#vulkan-renderer
documentation good first issue

A deliberately simple Vulkan ray tracer for AI creature agents — neon on infinite black, no ray-tracing hardware required

C++
#acoustics#ai-agents#artificial-life#compute-shaders#computer-graphics#cpp#cpp20#cross-platform#echolocation#embodied-ai#gpu#plugin-architecture#ray-tracing#real-time-rendering#renderer#simulation-environment#slang#tron#vulkan#vulkan-renderer

A deliberately simple Vulkan ray tracer for AI creature agents — neon on infinite black, no ray-tracing hardware required

C++
#acoustics#ai-agents#artificial-life#compute-shaders#computer-graphics#cpp#cpp20#cross-platform#echolocation#embodied-ai#gpu#plugin-architecture#ray-tracing#real-time-rendering#renderer#simulation-environment#slang#tron#vulkan#vulkan-renderer

A deliberately simple Vulkan ray tracer for AI creature agents — neon on infinite black, no ray-tracing hardware required

C++
#acoustics#ai-agents#artificial-life#compute-shaders#computer-graphics#cpp#cpp20#cross-platform#echolocation#embodied-ai#gpu#plugin-architecture#ray-tracing#real-time-rendering#renderer#simulation-environment#slang#tron#vulkan#vulkan-renderer

A deliberately simple Vulkan ray tracer for AI creature agents — neon on infinite black, no ray-tracing hardware required

C++
#acoustics#ai-agents#artificial-life#compute-shaders#computer-graphics#cpp#cpp20#cross-platform#echolocation#embodied-ai#gpu#plugin-architecture#ray-tracing#real-time-rendering#renderer#simulation-environment#slang#tron#vulkan#vulkan-renderer
documentation good first issue

A deliberately simple Vulkan ray tracer for AI creature agents — neon on infinite black, no ray-tracing hardware required

C++
#acoustics#ai-agents#artificial-life#compute-shaders#computer-graphics#cpp#cpp20#cross-platform#echolocation#embodied-ai#gpu#plugin-architecture#ray-tracing#real-time-rendering#renderer#simulation-environment#slang#tron#vulkan#vulkan-renderer

A deliberately simple Vulkan ray tracer for AI creature agents — neon on infinite black, no ray-tracing hardware required

C++
#acoustics#ai-agents#artificial-life#compute-shaders#computer-graphics#cpp#cpp20#cross-platform#echolocation#embodied-ai#gpu#plugin-architecture#ray-tracing#real-time-rendering#renderer#simulation-environment#slang#tron#vulkan#vulkan-renderer