Open Issues Need Help
View All on GitHubDeclarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.
Declarative animation engine in Rust — a JSON scene in, a deterministic video out. Dual CPU/GPU backends at pixel parity, first-class math and LaTeX, and a schema built for humans, LLMs, and code generators alike.