The fan-made Draw Steel implementation for FoundryVTT

22 Open Issues Need Help Last updated: Jan 16, 2026

Open Issues Need Help

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AI Summary: This GitHub issue requests an enhancement to the saving throw roll dialog. It proposes adding a line to display the specific effect a user is saving against, similar to the D&D4e system. This aims to improve the user experience by providing valuable context to players and Directors, even though it's not strictly necessary for the roll's mechanics.

Complexity: 3/5
good first issue UI/UX

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
good first issue config

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
Orden Calendar about 1 month ago
good first issue config priority:low

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
Add button to repick item about 1 month ago
good first issue apps

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
good first issue apps

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
good first issue data model

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
good first issue data model

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
good first issue apps

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
good first issue config

The fan-made Draw Steel implementation for FoundryVTT

JavaScript

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
good first issue data model

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
enhancement good first issue help wanted priority:low

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
help wanted data model priority:low

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
help wanted priority:low

The fan-made Draw Steel implementation for FoundryVTT

JavaScript

The fan-made Draw Steel implementation for FoundryVTT

JavaScript

AI Summary: This issue requests the addition of a new "Complications" rollable table to the game's compendiums. It's described as a Quality of Life improvement to replicate the feel of the Heroes rulebook. Crucially, the JSON data for the rollable table is already provided, simplifying the implementation.

Complexity: 1/5
good first issue compendium

The fan-made Draw Steel implementation for FoundryVTT

JavaScript
good first issue UI/UX

The fan-made Draw Steel implementation for FoundryVTT

JavaScript

AI Summary: Enhance the FoundryVTT Draw Steel module by adding 'name' and 'img' properties to the `TypedPseudoDocument#createDialog` function, and extend this functionality to the base `PseudoDocument` class. This allows for more flexible creation of pseudo-documents within the module.

Complexity: 3/5
good first issue apps

The fan-made Draw Steel implementation for FoundryVTT

JavaScript

AI Summary: Modify the FoundryVTT Draw Steel module to display Complications at the top of the Features tab. This involves refactoring the Features tab's rendering to separate complication display from other features, likely using partials for better code organization and maintainability.

Complexity: 4/5
good first issue apps

The fan-made Draw Steel implementation for FoundryVTT

JavaScript

AI Summary: Implement a new duration type, "Until Next Respite", for features in the Draw Steel FoundryVTT system. This involves adding the option to select this duration when creating or editing features, and ensuring the system correctly tracks and manages this duration type.

Complexity: 3/5
good first issue config

The fan-made Draw Steel implementation for FoundryVTT

JavaScript

AI Summary: The task involves standardizing how localization prefixes are handled in the Draw Steel FoundryVTT system. Currently, there's inconsistent use of direct listing, spread operators, and concatenation for inheriting labels. The goal is to replace all instances with consistent use of concatenation.

Complexity: 2/5
good first issue tech debt

The fan-made Draw Steel implementation for FoundryVTT

JavaScript

AI Summary: Implement a feature in the Draw Steel FoundryVTT system that resets hero resources and temporary stamina to zero at the end of an encounter. This involves adding an option (either automatic or checkbox-controlled) to an existing end-of-encounter dialog.

Complexity: 3/5
good first issue data model

The fan-made Draw Steel implementation for FoundryVTT

JavaScript