Open Issues Need Help
View All on GitHub documentation good first issue area:physics area:worldgen
Particle-first game engine: every particle is a body and a node in a queryable knowledge graph. Software rasterization + Metal compute. Speak worlds into being.
C++
particle_core.h still warns that physics ignores rotation, which the OBB narrow phase falsified about 1 month ago
documentation good first issue area:physics
Particle-first game engine: every particle is a body and a node in a queryable knowledge graph. Software rasterization + Metal compute. Speak worlds into being.
C++
Build hygiene: DEBUG_BUILD defined in all configurations about 2 months ago
good first issue area:build roadmap
Particle-first game engine: every particle is a body and a node in a queryable knowledge graph. Software rasterization + Metal compute. Speak worlds into being.
C++