Open Issues Need Help
View All on GitHub GPU Transparency 3 months ago
enhancement help wanted
gpu::world_mirror ignores GpuColumnDesc::mode (Once/DirtyTracked) and always issues immediate, unbatched writes 3 months ago
enhancement help wanted
World-mirrored GPU buffers (gpu::world_mirror) are fixed-capacity forever; need safe growth 3 months ago
enhancement help wanted
World-mirrored GPU rows have no liveness/generation tracking; despawned entities leave stale, trusted-looking data 3 months ago
enhancement help wanted
#[derive(SceneStore)]: support a packed, single-buffer layout for #[gpu] fields (not just per-field splitting) 3 months ago
enhancement help wanted