Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

35 Open Issues Need Help Last updated: Sep 8, 2026

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help wanted status: ready area: runtime

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

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help wanted status: design area: runtime

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: blocked area: runtime

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted area: terrain status: in review

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: terrain area: runtime

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: ready area: research

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted area: tooling status: in progress

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted good first issue status: ready area: docs

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: geometry

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: editor

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: tooling

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: build

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: editor

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: editor area: geometry

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: editor

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted good first issue status: ready area: usability

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted good first issue status: ready area: art

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted area: tooling status: in progress

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: terrain area: runtime

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted area: terrain status: in review

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted good first issue status: ready area: docs

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: geometry

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: editor

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: tooling

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: build

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: ready area: research

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: blocked area: runtime

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: rendering

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: blocked area: runtime

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: editor

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: runtime

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: editor area: geometry

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted status: design area: editor

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted good first issue status: ready area: usability

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

C++
help wanted good first issue status: ready area: art

Source-based voxel scenery authoring for Ruby: standalone C++ editor, reusable models, and a roadmap toward native VR integration.

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