Bringing the 3D geospatial ecosystem to Unreal Engine

3dtiles cesium geospatial ue4 unreal-engine-plugin
6 Open Issues Need Help Last updated: Jul 27, 2026

Open Issues Need Help

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Bringing the 3D geospatial ecosystem to Unreal Engine

C++
#3dtiles#cesium#geospatial#ue4#unreal-engine-plugin

Bringing the 3D geospatial ecosystem to Unreal Engine

C++
#3dtiles#cesium#geospatial#ue4#unreal-engine-plugin
enhancement good first issue

Bringing the 3D geospatial ecosystem to Unreal Engine

C++
#3dtiles#cesium#geospatial#ue4#unreal-engine-plugin

Bringing the 3D geospatial ecosystem to Unreal Engine

C++
#3dtiles#cesium#geospatial#ue4#unreal-engine-plugin
bug good first issue low hanging fruit

Bringing the 3D geospatial ecosystem to Unreal Engine

C++
#3dtiles#cesium#geospatial#ue4#unreal-engine-plugin

AI Summary: The task requires modifying the Cesium for Unreal plugin's `GetPrimitiveFeatures` function to correctly handle instanced tilesets. Currently, it returns empty features for these tilesets because it doesn't check for `UCesiumGltfInstancedComponent`. The fix involves adding a check for this component and returning the attached features if found. This will ensure that metadata, such as the 'Height' property in the provided example, is correctly retrieved for instanced tiles.

Complexity: 4/5
bug good first issue

Bringing the 3D geospatial ecosystem to Unreal Engine

C++
#3dtiles#cesium#geospatial#ue4#unreal-engine-plugin