An open-source engine for Neverwinter Nights: C# / .NET 10 server and Godot 4 client, compatible with existing modules and persistent worlds

11 stars 1 forks 11 watchers C# GNU General Public License v3.0
9 Open Issues Need Help Last updated: Oct 20, 2026

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documentation good first issue area: build

An open-source engine for Neverwinter Nights: C# / .NET 10 server and Godot 4 client, compatible with existing modules and persistent worlds

C#
good first issue area: build

An open-source engine for Neverwinter Nights: C# / .NET 10 server and Godot 4 client, compatible with existing modules and persistent worlds

C#
good first issue area: build

An open-source engine for Neverwinter Nights: C# / .NET 10 server and Godot 4 client, compatible with existing modules and persistent worlds

C#
good first issue area: scripting area: rules

An open-source engine for Neverwinter Nights: C# / .NET 10 server and Godot 4 client, compatible with existing modules and persistent worlds

C#

An open-source engine for Neverwinter Nights: C# / .NET 10 server and Godot 4 client, compatible with existing modules and persistent worlds

C#
good first issue area: scripting

An open-source engine for Neverwinter Nights: C# / .NET 10 server and Godot 4 client, compatible with existing modules and persistent worlds

C#
good first issue area: scripting

An open-source engine for Neverwinter Nights: C# / .NET 10 server and Godot 4 client, compatible with existing modules and persistent worlds

C#
good first issue area: scripting

An open-source engine for Neverwinter Nights: C# / .NET 10 server and Godot 4 client, compatible with existing modules and persistent worlds

C#
good first issue area: scripting area: rules

An open-source engine for Neverwinter Nights: C# / .NET 10 server and Godot 4 client, compatible with existing modules and persistent worlds

C#